and I just can't see it, maybe because I'm not 12 anymore? all I see is very simplistic and innocent slapstick, the kind you'd often find in kids shows, yeah sure it made me chuckle here and there, but hilarious? nahĪnd no, having very badly made parodies of classic and mobile games does not make it hilarious either.Įven the first samorost that takes like 30 minutes to complete was more coherent. also have all their games, loved them all, but this one doesn't come even close, not by a longshot. While not as funny or quirky or absurd as CHUCHEL, it might cater more strongly to those who want a long linear narrative with just as much charm. If you, a reader passing by, identify with being bothered by these issues, I recommend trying out Samorost 3 - and the whole Samorost series, really. I understand it might be a bit too short for some people, however. I personally took around 3 hours to finish the game, and to me it felt just right. it can be a bit short for some players. The second may be something I'm alone with. The first item will surely be solved in time with a patch. some achievements aren't triggering properly, one can be a bit frustrating to get. It felt frustrating to know where I was supposed to go but not get there because of a wrong click, off by a small margin. some segments can be confusing, I knew what I had to do on several occasions, but even after checking out the clues I couldn't get it right because I was clicking on the wrong spot. Some negative points I would point out are: To me, the characters felt lively and funny, all brought to life by Amanita's signature quirky voice acting and stylized sound effects. The puzzles are more tied within themselves, separated in small segments: the game doesn't have one long narrative like other Amanita titles - like Samorost 3. I do agree it's simplified, if that's the meaning behind the word. I'm not sure what means by "primitive" in regards to gameplay, however. The lack of background is a design choice, that should become apparent by endgame. I think the game is delightful, made me laugh a lot. So, the credits scene sees Lara buy the iconic twin guns from the video game, determined to carry on her father's work to stop Trinity.For what's worth, if you stumble upon this post, I disagree. Ana Miller, the business partner of Lara's father, is the head of Patna, and Lara figures out that Ana was working with Vogel and Trinity throughout their whole scheme. ![]() However, she soon discovered that Trinity - the group that wanted to release the virus - was directly tied to Croft Holdings through Trinity's parent company Patna. Still, on the off chance it won't be a total reboot, here's what we expected from the sequel.Īfter Lara saved the world and stopped the deadly virus from escaping the tomb, she returned to London and accepted her place in her father's company. ![]() However, if it's a total reboot for Lara's next movie, then you can ignore all of this. Tomb Raider 2 plot: What will Tomb Raider 2 be about?Įverything that follows is based on the original idea that the sequel would follow up on the events of the first movie. With the latest news, though, it seems Green is no longer attached either, but maybe she'll be brought in for the reboot. In May 2021, she confirmed she had finished the first draft for the sequel with the title Tomb Raider: Obsidian. Behind the scenes, Misha Green was set to write and direct the sequel.
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